Review: Dishonored Game The Brigmore Witches is the third and latest addition to Dishonored, which completes the story of Dowd. Supplement August 13 came out on Xbox 360, PS3 and PC (Steam) costs $ 9.99 or 800 MSP. Players who finish complement The Knife of Dunwall will be able to transfer their save the new DLC. The Brigmore Witches is the third and latest addition to Dishonored, which completes the story of Dowd. Supplement August 13 came out on Xbox 360, PS3 and PC (Steam) costs $ 9.99 or 800 MSP. Players who finish complement The Knife of Dunwall will be able to transfer their save the new DLC.
Dishonored Game Overview:
The plot of The Brigmore Witches as follows: After the blade Occupied will join in open confrontation with Daliloj, which will help him Šlâpniki, and another, the new grouping is Dead. The Witches Brigmore finishes the story begun in The Knife of Dunwall, and will put a point in the history of Dowd.
New feature Attraction, Daud, allows the hero to attract different objects. We have already seen, if fought with Reigning in the original game. At the first level of development skill you can use to pull any interactive items: food, flask with medicines, fuel canister straight out of arrangements in which they are installed. You can even remotely pluck with belts guards the keys. The second level of development provides an opportunity to do the same with humans and animals. For example, you can drop off the bridge guard stalking.
Players will have the opportunity to go to prison Koldridž, dressed in the uniform of a caretaker. The process resembles a mission "Reception Lady Boyle": it will be possible to thoroughly explore a large part of the territory of the level without being assaulted by prison guards. Will be able to sabotage the work of the institution, opening some cameras, firing at will and see what comes of it.
Another layer is the scenic waterfront, once, to plague, formerly a favourite place of walks of the nobility at the time of the events in the battlefield has two bands. Map - open, providing more scope for sneaky maneuvers, but also imply a more thoughtful and challenging a secretive passage due to shortage of dark corners, which could hide with impunity. For the sake of profit and strategic advantage of the members of the two factions can be to yourself, fool and pit against each other.
A new kind of amulets: defiled. They glow purple and carry as a favor, and harm. For example, wearing one of the amulets, Dawood when wounding loses Mana, not health. For balance - Mana regenerates.